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Poison Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme matching | #49 | 3.174 | 3.286 |
Visuals | #81 | 2.760 | 2.857 |
Gameplay innovation | #86 | 2.277 | 2.357 |
Overall | #87 | 2.622 | 2.714 |
Fun Factor | #97 | 2.277 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
1
Did your team make the majority of the art and music during the jam?
yes
Game engine
Godot
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Comments
good game
Wow, the camera is pretty bouncy, I like it!! But the character sometimes merges with the background :(
good one
A platformer set in a cave, very cool concept! The game feel smooth and good to control.
The background is amazing, the multiple layer of the cave, moving at different speed, really adds to the overall atmosphere of the game, great work!
I encountered some bugs but apart from this its interesting idea. I liked the mechanics and art! Good job!
The game is very interesting, I liked the flying mechanic, it turned out to be quite challenging. Congratulations!
Kudos on seeing a project through to the end and submitting on time! Hopefully you had fun during the jam even though you were plagued with overscoping. We all do it lol. To be honest, I couldn't really figure out what to do. Character movement is way too 'floaty' for my tastes. I turned into a bat thing at some point, which is a super cool idea, but I couldn't figure out how to do it consistently or use it to navigate the level haha.
Thank you for the feedback and for playing my game. I completely agree, I had some issues with the scope being too big so I had to make a lot of concessions to finish the game on time, which changed it from the original vision somewhat. Now that I am a little more familiar with the process I will endeavor to spend more time planning and playtesting/bugfixing for the next one.