You did well finishing this prototype and sending into the jam!
Based on your work, I have a few tips and tricks that could help further developing this type of game!
Basic:
The camera felt a little... Well, it caused me some nausea while going through the map. This happened due the camera being stuck on the character, which is a physics based object - Then, whenever it tilted, the camera did too... For most kinds of games, this can cause some bad things on the player.
To fix this, it would be nice to have a individual object following the main player, without physics, where the camera is attached. Then the player would not see the jiggle whenever a object is hit :) You could also eliminate the rotation on the Rigidbody constrains!
Intermediate:
It feels like you are using something like RigidBody.addforce() to move, which accelerates slowly the object, making it go faster with time (usually without a cap too). For platformers, usually what you want to do is having a constant force being applied, suddenly, for the feeling of natural movement..! There are a lots of cool things you can try to do with rigidbody physics lol
I wont delve further on these concepts because I dont know if you would like to receive them, and I am a little afraid to go by as boring lol
Nice prototype! Keep on making games and hope to see you on other jams!
Play game
Scientist Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme matching | #110 | 2.188 | 2.188 |
Gameplay innovation | #135 | 1.625 | 1.625 |
Overall | #142 | 1.672 | 1.672 |
Fun Factor | #146 | 1.500 | 1.500 |
Visuals | #156 | 1.375 | 1.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
Just Me
Did your team make the majority of the art and music during the jam?
Yes
Game engine
Unity
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