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A jam submission

The TruthView game page

Rui Zhang's Game
Submitted by Rui0925 — 10 hours, 36 minutes before the deadline
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The Truth's itch.io page

Game Title
The Truth

Developer Name
rui

Short Promo Blurb
As one of the residents of the town, you need to go to the government to investigate the unknown truth.

Full Description
Game story:

The town's climate is getting worse, but the government tells residents that the earth's climate is getting better because of geoengineering, and asks residents to donate money to support and believe them. As all the crops in the town die, the human rights of the town residents gradually disappear, and the government and the media deceive and brainwash. As one of the residents of the town, you need to go to the government to investigate the unknown truth.

Game Description:

1. There are two necessities in the game, one is evidence and the other is useful items.

Useful items:

Case 1: If the player wants to enter a special area (government), he needs to find a pass card.

Case 2: If the player wants to destroy the electric box to attract the guard, he needs to find a wrench.

Evidence:

The player needs to collect evidence and put it back on the evidence wall at home to report the government. When the player collects all the evidence, the hidden ending will be triggered.

2. Inventory system: The player's inventory shows the evidence or useful items that have been collected. Click it to display the prop explanation. When the player returns home and approaches the evidence wall and clicks on the evidence in the inventory, the evidence will be transferred to the evidence wall.

3. Evidence wall & photo wall: Players can switch the perspective of the evidence wall by pressing E, and can see the evidence currently collected and choose to report. Players can take pictures in specific areas of the game, and the photos taken will be transferred to the photo wall at home. (But the functions of the camera and photo wall are not perfect at present)

4.NPC: Players can talk to NPCs in the game, or listen to the conversations between NPCs. NPCs in special areas will patrol, and all items in the inventory will be cleared when the player appears in their field of vision for 5 seconds. Players can use props to lure away key NPCs.

Promo Image(s)
https://drive.google.com/drive/folders/1xFbgq2qfYgbmTv98ymvjx_HcxDttgRZc?usp=sharing

Promo Video
https://youtu.be/k7QOaCBapes?si=YdQCzFODzk1VXJW8

Artistic Statement / Use of Theme(s)
The inspiration for the game's story and background comes from geoengineering and the brainwashing of the government and the media. There are many dialogues in the game, and players can learn about different types of residents' views on the government and geoengineering. And by collecting evidence, you can learn about the bad things the government has done, such as collecting money from factories to protect their climate pollution deeds from being exposed....

In addition, the game's mechanics and inspiration come more from the Hitman series, such as collecting special items to enter special areas, or destroying items to attract NPCs, and players know what they need to do through dialogue.

Development Summary
Overall, the game went smoothly. The original idea was to include a factory and a weather station in the game, but due to the restrictions of the school graduation project and thesis, I had to delete these two scenes. In addition, the details of player movement, camera, and NPC animations in the game were cut a lot.
In fact, my biggest passion for this project is that I can make this game based on the game mechanics and inspiration of Hitman.
The most difficult thing and trap in the game is not planning the early game content and time. As a result, after making the game scenes of the town and the government, there was no time to make other scenes, and a lot of time was spent collecting 3D models and setting up NPC animations. In addition, I think the worst part of the game is the camera part, because the skybox and lighting settings make the camera picture very blurry, and there is no detailed camera mechanism, which could have been a good mechanism.
This project was done by me from beginning to end, and I also needed to make school projects and thesis. So the biggest difficulty was not having enough time.

Release Plan
First, I need to upgrade the photography and camera parts. I want to use useful photos as part of the evidence.
2. Added game scenes of factories and climate stations.
3. Upgraded the character movement controller.
4. Added more interactive NPCs, animated NPCs.
5. Upgraded the behavior logic of NPC guards.

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