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Purging Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic / Feel | #7 | 4.333 | 4.333 |
Promising Idea | #7 | 4.333 | 4.333 |
Overall | #12 | 3.917 | 3.917 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #16 | 3.667 | 3.667 |
Playability | #33 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a promising prototype with a cool idea and neat character design! It just needs some of the physics bugs to be worked out going forward. If I may offer a suggestion, in Unity you can lock the axis that a rigidbody can rotate or move on to avoid certain issues such as the character's movement being offset from the intended 2D path. Keep up the great work!
Looks good so far however like the other comment says there is a bug that when you hit something you move weirdly. Somehow I ended up falling out of the map
The prototype was fun but you need to work on how to player interacts with everything. When you bump into things it throws you off and you can move at weird angles.