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Meowchanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic / Feel | #22 | 3.667 | 3.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #47 | 2.667 | 2.667 |
Playability | #48 | 2.500 | 2.500 |
Overall | #52 | 2.792 | 2.792 |
Promising Idea | #55 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I tried to play both the WebGL and Windows version. The game would load, but I would be stuck on a screen with a cat, moped, and crow. I was unable to move around with WASD or arrow keys. Clicking the sprite and and moving the mouse around had no apparent effect.
That’s very odd you should be able to move with the arrow keys. Will take a look thanks for the heads up.
Lots of work to go, of course, but some milestones have clearly been made to get here, which is worth celebrating. I can see in the cat, bike, and crow that you've made progress on developing a nice, almost hand-painted looking aesthetic. Getting the movement working, by the looks of it with 2d objects in a 3d space, is a big step that will hopefully help to snowball further progress. A simple backing track is nice touch and it seems to fit well. My advice would be to try and focus on fleshing out the key mechanics (pun somewhat intended) of the game and the theme, which weren't present in this showcase. I think these are more important to be working on now than the elements that might seem the most tempting, like completely animating the cat's movements or fully fleshing out all of the environment (though you do have a large team, so you may have capacity to be doing all at once! Just make sure you keep each other productive with clear short term goals). Best of luck with the next sprint!