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Guardian of the Whisper - Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interesting Gameplay / Fun | #37 | 2.357 | 3.333 |
Smooth, Polished & Bug Free | #42 | 2.121 | 3.000 |
Likely to Release | #44 | 2.121 | 3.000 |
Overall | #45 | 2.027 | 2.867 |
Aesthetic (Art, Audio) | #48 | 1.886 | 2.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #50 | 1.650 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I largely agree with the other commenter. I like the music and the sprites that you have completed, but I don't understand how the game relates to the theme at all. I think the level design feels appropriately grand - I like the branching paths and the sheer scope of it - but you really need some more artwork and checkponts for people to appreciate the huge world.
So this is surprisingly polished, especially the intro and main menu but I do have some notes. First of all I think adding WASD Space controls would be helpful instead of just arrow keys to add more playstyles. Secondly though I love the artwork for the character and the enemies, the ground being a bunch of pink pixels felt really weird in comparison and looked off. Same with the default unity blue background. Next the attack felt like it had a very small area of effect and there is no feedback after hitting and enemy to show the damage. There should also be some kind of checkpoint system so you don't redo everything if you die. As one last thigh with the gameplay their needs to be something explaining that there is a double jump I didn't figure that out at first.
As one final thought next time when you post to itch you should have a thumbnail image and some screenshots so that it looks more appealing to play, you aren't going to get many ratings if the itch page is uninteresting and easy to miss.
Thank you for the nice feedback! We will consider other control schemes for an option. The pink tiles are an issue we had that were unable to be fixed by the deadline, it's resolved now! Some other points you mentioned are due to unfinished features including story events and a tutorial, we are currently prioritizing finishing those features for the actual jam release, sorry for the lacking experience.