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Changelings - Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.400 | 4.400 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #5 | 4.667 | 4.667 |
Well Planned Production - Is there a clear production plan? | #7 | 4.500 | 4.500 |
Promising Idea - How interesting is the concept? Would you want to play it? | #11 | 4.500 | 4.500 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #22 | 4.167 | 4.167 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #25 | 4.167 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
Through our game mechanics and art, we aim to "change the story" by showing how challenging it is for individuals to be aware of our impact. However, by adopting different perspectives, we can understand our interconnectedness as inhabitants of the planet.
Use of Theme / Inspiration
We specifically resonated with the idea of "breaking out of the dialectic of pessimism" from the jam theme, and we aim to achieve this through ambiguous endings to our game that are neither overtly good or bad.
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Comments
Very interesting idea! From my understanding, surviving will roll credits, but dying will cause you to rebirth with your previous actions affecting the environment. That's a unique exploration of ecology.
I'd recommend looking at the game Otaku's Adventure (bear with me). It expects the players to die and every time they do there is a unique ending. That includes a cool splash screen with epilogue-type text and then the credits roll. What I found interesting about the game is the fakeouts it would play where the player thinks they've found the "true ending." One fakeout made me think that the whole game up to that point was the first act, and then it pulls the curtains on you like saying "fooled ya." You're not making a comedic game, but I think Otaku's Adventure could give you an idea of the narrative tricks you can play.
This game's art style and story are very unique! Reincarnation is a very interesting concept and can efficiently be used to describe the theme of "Changing the Story". I am also curious about which engines you plan to use for 3D modeling and game engineering. Overall, good work!
I love the idea of the cycle of death and rebirth, which is so cool! I thought that the mechanic of reincarnation itself means “changing the story”. Cannot wait to play this game!