The risk/reward system of being too powerful for the village your defending is a really interesting one and it did make me play more carefully - I do think it could've been better balanced as I don't think I was ever in danger of losing faith (its a gamejam so who actually balances though). Parts of the map looked very good - particularly the fountain, although I think the lighting for much of it could've been improved. The combat was fun and precise and worked well. Congrats on the game!
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The Fall Of Cawold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 2.000 | 2.000 |
Use of Theme & Focus | #2 | 3.000 | 3.000 |
Originality | #2 | 4.000 | 4.000 |
Overall | #2 | 3.250 | 3.250 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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