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Walk In The Park (Callum Upton Game Jam Entry)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 2.860 | 3.000 |
Overall | #38 | 1.939 | 2.033 |
Fun | #39 | 1.430 | 1.500 |
Game Design | #40 | 1.526 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really needed more dev time and interactivity.
There are some typos in the subtitling, and it is a bit directionless. It feels like a test for a larger game; perhaps you could expand on it?
Hey yall,
I just want to say thank you for all the feed back. I know this game isn't the best and requires a lot of work, however reading your comments has let me know where and how I can improve which is what I entered this jam for.
Thank you all for your feedback, it will be things that i take into consideration for the next jam. :)
-Zacoriot
Yeah, I wish we knew the voting criteria for this jam before we made our games. I feel like you would have had a better direction for the jam. The walking is too slow, its boring, there were no physical jump scares, but whats even the point, Why am I walking down a path in the forest? I walked for so far before the first random sound scare and then I was done. I think this is the problem with some of the projects we start, we don't focus on game play first. Remember, if the game isn't fun its not a game at all. 5/5 on theme, at least you got that going for you, which is nice.
im not even gonna bother with fun or game design becouse i dont want to be too negative, the only thing this game has that is worth talking about is the horror aspect, which is 4 slight scares each spread apart by a good amout to not oversaturate, it would be a good game if you wherent walking at a incredebly slow pace (my grandma walks faster) and if the "Park" wasnt just a forrest full of cloned trees. the concept is good and the scares are not too bad, but when the most fun part in your game is repedatly trying to walk off the path to spam the voiceline you know there is gameplay missing.
Short walking simulator with a few jumpscares. It got me once, but otherwise didn't do anything that required player input. If this was meant as a theme park experience, maybe a bit more tension would work - more sounds, shadows creeping in, some lighting play. The end scene I'm not sure about - did the character get dragged or suffered a heart attack?
A complete game is a complete game, but it has massive room for improvement.