Really cool premise! I like how varied each of the enemies looked and the way attack sounds sound like chess pieces rattling around on a board. The attack animations also have a great deal of variety and I like how you implemented them. The platforming creates some interesting challenge and the generation keeps it fresh. I could definitely see this being expanded into a whole roguelike! One comment though, because there's fall damage and the gaps between platforms is hard to judge from the camera angle, platforming is a bit rough and I definitely lost a lot of health because of that.
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King and Pawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #110 | 2.619 | 4.000 |
Visuals | #125 | 2.837 | 4.333 |
Audio | #133 | 2.182 | 3.333 |
Overall | #136 | 2.488 | 3.800 |
Creativity | #141 | 2.619 | 4.000 |
Gameplay | #145 | 2.182 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
No
Didn't create own art
Original Audio
No
Didn't create own audio
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