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Aztec Ruins Jam Entry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Proficiency | #4 | 3.000 | 3.000 |
Originality and Creativity | #4 | 3.000 | 3.000 |
Coherence and Storytelling | #5 | 2.000 | 2.000 |
Aesthetics and Visual Impact | #6 | 2.000 | 2.000 |
Detail and Composition | #6 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
WebGL/Three.js or game build download file URL
https://o0ddity.itch.io/aztec-ruins
Youtube Video URL
https://youtu.be/McOOY6d9h_E
Buu AI Styles Used
Stylized
Inspiration and Process
Bit of a clichΓ© take on the theme, but I learnt a lot doing this.
About my process: I actually used Unity to build the scene.. and exported that into Godot. It was surprisingly painless. I found pulling the glbs into unity to edit the shader color setup was faster than Godot or Blender. And Unity has a quick and easy mesh optimiser plugin.
I figured out a bit late that using really good reference images can produce great results. Ended up using a real time canvas and doodle tool, to lock in the look of the exact object, then finally use that reference image with Buu - to get really consist and expected results.
Are 75% or more of your 3d assets are generated using Buu AI?
yes
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