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A jam submission

Aztec Ruins Jam EntryView game page

Small 3D environment to walk through.
Submitted by O0ddity β€” 2 hours, 8 minutes before the deadline
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Aztec Ruins Jam Entry's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Proficiency#43.0003.000
Originality and Creativity#43.0003.000
Coherence and Storytelling#52.0002.000
Aesthetics and Visual Impact#62.0002.000
Detail and Composition#62.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

WebGL/Three.js or game build download file URL
https://o0ddity.itch.io/aztec-ruins

Youtube Video URL
https://youtu.be/McOOY6d9h_E

Buu AI Styles Used
Stylized

Inspiration and Process
Bit of a clichΓ© take on the theme, but I learnt a lot doing this.

About my process: I actually used Unity to build the scene.. and exported that into Godot. It was surprisingly painless. I found pulling the glbs into unity to edit the shader color setup was faster than Godot or Blender. And Unity has a quick and easy mesh optimiser plugin.

I figured out a bit late that using really good reference images can produce great results. Ended up using a real time canvas and doodle tool, to lock in the look of the exact object, then finally use that reference image with Buu - to get really consist and expected results.

Are 75% or more of your 3d assets are generated using Buu AI?
yes

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