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The Forgotten Temple Path's itch.io pageWebGL/Three.js or game build download file URL
https://sammle-studios.itch.io/the-forgotten-temple-path
Youtube Video URL
http://youtube.com/video/QaaxguV6ff8
Buu AI Styles Used
All assets were generated using Buu AI with the 'Realistic' style
Inspiration and Process
This scene was built around a simple but atmospheric idea: a slow, upward journey through ruined stone structures toward a long-lost temple. I wanted the environment to tell the story on its own—decay, age, and quiet reverence.
To create the models, I used Buu AI for nearly all 3D assets. I started with specific prompts based on what I needed—stair segments, broken walls, shrines, and temple pieces. The results came back in glb format, which I imported directly into Unity using a glTF importer i found on GitHub. Buu AI helped me work quickly without sacrificing style or consistency.
After importing, I optimized the assets using a mesh reduction tool to keep performance smooth. Then I built the path forward, placing models as I went—always focusing on composition and how the environment felt to walk through.
The final result is a cinematic, climbable path where every asset serves a purpose. Without Buu AI, this scene wouldn’t have come together nearly as efficiently.
Are 75% or more of your 3d assets are generated using Buu AI?
Yes, over 90% of the 3D assets were generated with Buu AI. All main environment pieces were created through Buu prompts, with only minor Unity primitives used for setup.
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Comments
Nice start to an RPG full of second degree humor, in the style of Conker Bad Fur Day