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RAINSHIFT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics and Visual Impact | #1 | 4.667 | 4.667 |
Coherence and Storytelling | #1 | 4.167 | 4.167 |
Detail and Composition | #1 | 4.667 | 4.667 |
Originality and Creativity | #1 | 4.333 | 4.333 |
Technical Proficiency | #2 | 4.333 | 4.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Visually the most polished of the entries — excellent cyberpunk atmosphere, detailed lighting, and great use of post-processing. The presence of a money system and NPCs gives the city a sense of life and makes the gameplay feel more engaging. A solid foundation for something much bigger.
- A masterpiece, one questions reality as if truly walking around a cyberpunk city, with its soulless inhabitants but intense architecture, dark vibe but shining lights. Great use of rain, depth of field, and others to create the atmosphere. “The future is built with Buu.AI.”
WebGL/Three.js or game build download file URL
https://flyber.itch.io/rainshift
Youtube Video URL
https://www.youtube.com/watch?v=C68hnCoy7nk
Buu AI Styles Used
Realistic, Sci-fi
Inspiration and Process
My scene was inspired by a mix of cyberpunk aesthetics with those super relaxing ASMR videos of people walking through rainy cities like this one: https://www.youtube.com/watch?v=nK89UyHGVUw&t=8602s , it played on loop while I worked on Rainshift. I wanted to recreate that peaceful feeling of walking with an umbrella in a city full of neon lights with no combat, no missions, just the weather.
During the jam, I took the opportunity to explore Unity's particle and VFX system. I learned a lot by messing around with rain particles, puddles, fog and lighting, it was very satisfying to see everything working together. Working with reflections and ambient sounds was essential to create that ASMR-style immersion.
All of the game's 3D assets - buildings, NPCs, props, vending machines - were made 100% with BUU.AI.
A cool touch I added: I pulled the real-time value of the BUU token and used it in-game as the currency to buy food and drinks. This idea came from imagining a future where Buu.AI doesn’t just make 3D models, it makes everything. From food to vehicles to city structures, everything is generated in real time with AI. So the game world reflects this: machines that print your meal on the spot, food generated on demand, and an economy 100% powered by Buu. My phrase became:
“The future is built with Buu.AI.”
This jam wasn’t just about making a cool scene, it was about experimenting with how AI and real-time data can shape the game worlds of the future. And I really enjoyed the process.
Are 75% or more of your 3d assets are generated using Buu AI?
100% removing particle effects
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