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SRPG Studio Heroes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
ESRB Rating
M
Est. Completion Time
3 hours?
Known Bugs Warning
-Currently 50% complete (9 of 18 chapters per campaign)
-Reclassing messages are sometimes not cleared properly when reclassing a unit right before a cutscene or similar event.
Units’ Staff ranges are visible if they’re hovered over, but aren’t taken into account for enemies when highlighting enemy ranges.
-Enemies may behave erratically after being refreshed by Dancers/Bards.
-Weapon Rank increase messages may display at the wrong time if battles are skipped.
-Weapon/item merging may not work properly when using a keyboard or gamepad.
-When reloading save files in battle, highlighted enemy ranges do not reset immediately; clicking on an enemy again will reset the highlights.
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Comments
I shan't let the fact I'm a pseudo-main character (force recruit early on) sway my rating.
It feels a little over-balanced, which is of course a by-product of using the FE Starter Kit (Also I've literally seen the balance spreadsheets), in fact most flaws are a by-product of that. Things from minor gripes like inconsistent weapon placement in walking animations and lack of critical hit animations to large things such as WGT directly affecting SPD, Awakening-Inspired (AKA lame) skills in bulk, and the strange fascination with using tiny, unscaled GBA portraits for the face graphics.
The game also has heavy emphasis on using reclassing to get the most out of maps, but me and a few others never reclass. Me, personally, I just think reclassing feels dirty. If a character is an archer, I want to use them as an archer, not change their career to fit my needs. However, Hoggin' Dank about makes up for it.
Aside from the over-balance, though, the gameplay is nice enough.
Also, man the music sucks.
Anyways, Overall: 6.8/10
This is looking cool so far... but one thing I need to point out while I'm thinking of it: the Support conversations should probably have backgrounds or something. It looks awkward to just have the text windows pop up over the window that you select the event from
I get to destroy everyone with the power of ME as a wyvern rider. Automatic 10/10
But seriously, this game is already great! Lookin' forward to the full product
I’m in this game, so it’s great by default! XD
OK, all jokes aside, it’s looking awesome! I’m excited to play the finale when it comes out!