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A jam submission

The IncantationView game page

Defeat powerfull foes, feed the pentagram and fulfill your destiny.
Submitted by Mother Serpent, Ornelas, Antun E — 2 days, 11 hours before the deadline
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The Incantation's itch.io page

Introduce your Buddy (or Buddies), and share what it was like working with them!
I loved working on the project, and I'm really proud of result, despite thinking a couple of things could have gone better. I've learnt a lot not only about programming and using Godot, but also about how to organize this kind of projects, and how we should have set some things from the beggining. The main problem, to me, in this project, was communication. I think we didn't find a way to tell each other what we were working at, and giving proper deadlines for each resource we were working on. So, it was stressful sometimes, but mostly fun and enriching.

This was the first game ever made by
.Marco Vito Oddo (Mother Serpent) - Design and Programming
.Vitor Ornelas - Music and Sound Effects
.Enzo Antun - Sprites

Under the orientation of:
.Stealthix - Programming support and aditional sprites

Buddy (or Buddies), share what it was like participating in the game jam!
Vitor Ornelas: I loved the experience. I learned a lot during the process and had a lot of fun creating the songs and sounds, although I made some mistakes early on that were pretty frustrating. I also felt a little lack of communication at the beginning of the project and goals set in terms of tone and concept, but these things are lessons for the next project! Many thanks to all for the experience, it was really very enriching!

Enzo Antun: I loved the experience!!! My thanks to you guys, and a special thanks to Stealthix your tips and feedback was very enriching.
I made a lot mistakes during the process but the project meet my expectations, it was my first experience creating a game.
It was pretty fun.

Stealthix: All in all I'm pretty impressed on the efford and sweat you all poured into that and I'm also pretty impressed with the result! I know that making a game is not an easy task and often enough it won't get finished on time or will not meet the expectations. I don't think that this is the case here - the game meets (at least my) expectations and the design that everyone agreed on in the beginning, it's polished, it has sweet graphics and atmospheric sound. I gotta agree a little on the communication part but in my experience it's the hardest part anyways. Since I mostly worked hand in hand with Marco Vito it's hard to give feedback to you Ornelas45 or Enzo as I spent very little time communicating with you and can only see the results (which are amazing though :D) - so sorry in advance for the lack of feedback to you two.
Marco Vito did an amazing job in programming. He started as a rookie and by now I'd say that he could easily be a mentor for Godot over at the buddy jamrarely seen someone so engaged and eager to learn. He also did a good job on organizing the project, coordinating the resources etc. so I can only take off my hat to him.
Regarding room to improve :thinking: communication probably - you definitely should use a different organisation tool for resources (I recommend git) and also a tool for to-do tracking (trello maybe?). Vitor, I'm honestly still impressed by your musicial skill! Each and all of your sound effects have an outstanding quality in my opinion :smile: I wish I was more experienced in music/sfx creation to give you any criticism or feedback on how to improve but anything with sound is my cryptonite.
Enzo also did a great job on the graphics! I already gave you some feedback on where I'd see room for improvement and you applied it pretty well :smiley: In my opinion you also made great progress over the month

Streaming

Yes

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