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Emergency Repairs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1093 | 2.309 | 4.000 |
Innovation | #1152 | 2.165 | 3.750 |
Audio | #1193 | 1.876 | 3.250 |
Overall | #1257 | 2.021 | 3.500 |
Game Design | #1263 | 2.021 | 3.500 |
Theme | #1270 | 2.021 | 3.500 |
Graphics | #1407 | 1.732 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Ship systems randomly fail causing either lights to turn off/ Oxygen to deplete or gravity to turn off. Defeating enemies while maintaining the systems was the idea for the chaos
Did you write all the code yourself and made all the assets from scratch?
Yes, everything but the floor texture was made by me. The floor texture has a CC0 license.
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Comments
The game wasn't so bad. There were many entries like that on this jam, but this one had this computer fixing logic, which made the thing interesting.
I would make the lights come back when the computer is fixed if I was designing the game...
Also, when I played, only one computer kept breaking, the middle one - was it a bug?
I would also add infinite amount of grenades, with significant delay.
The graphics simple, but effective, I knew up front which meshes were the enemies, it was very clear what to do.
This game stands out from the crowd of shooters on this Jam, good job!
Also, when I finally won, i clicked "Quit" and the game crashed with a giant stacktrace:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: [...]"
How appropriate :D
The enemy cubes don't shoot the player for some reason when the light goes off, but still I could not beat the game :). The audio and graphics are nice. The lighting was also really good,