The game wasn't so bad. There were many entries like that on this jam, but this one had this computer fixing logic, which made the thing interesting.
I would make the lights come back when the computer is fixed if I was designing the game...
Also, when I played, only one computer kept breaking, the middle one - was it a bug?
I would also add infinite amount of grenades, with significant delay.
The graphics simple, but effective, I knew up front which meshes were the enemies, it was very clear what to do.
This game stands out from the crowd of shooters on this Jam, good job!
Also, when I finally won, i clicked "Quit" and the game crashed with a giant stacktrace:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: [...]"
How appropriate :D
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