I liked the gunplay/movement of the game a lot and made me wish there was more to do. I really liked the idea of upgrading your gun and mowing down enemies, but the game has some rough edges to it and semi-problematic glitches. Regardless I did enjoy this game and, if it were polished up, would love to play it again!
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Madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1754 | 1.508 | 2.500 |
| Gameplay | #1788 | 1.658 | 2.750 |
| Visuals | #1815 | 1.809 | 3.000 |
| Enjoyment | #1867 | 1.658 | 2.750 |
| Overall | #1908 | 1.558 | 2.583 |
| Theme | #1971 | 1.508 | 2.500 |
| Innovation | #2065 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Push forward combat rewards risky attacks over hiding in cover.
What code and assets did you not make from scratch during the jam (if any)?
music, models, non source textures, most code
How many people worked on the game?1

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