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GLOOMLIGHT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1529 | 1.915 | 3.667 |
| Visuals | #1558 | 2.263 | 4.333 |
| Theme | #1715 | 1.915 | 3.667 |
| Overall | #1725 | 1.857 | 3.556 |
| Gameplay | #1733 | 1.741 | 3.333 |
| Enjoyment | #1803 | 1.741 | 3.333 |
| Innovation | #1855 | 1.567 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
exploring while under both a time limit and resource limit creates stress. you can risk exploring for more information or uncovering a secret but in turn have less time to get to the end. Discovering secrets is required to save the little guy who is named Biscuit.
What code and assets did you not make from scratch during the jam (if any)?
I plucked some code regarding audio from an older project
How many people worked on the game?1
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Comments
I'm very efficient at getting lost but I like the cute little spaceman
Very atmospheric and nicely done game! Really enjoyed it. Sounds and art were good as well. Good work!
I like the camera context switches on this one, would like some form of minimap so I don't get as hopelessly lost, but great work!
Great the game is good