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Devourer Of Cookies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1803 | 1.741 | 3.333 |
| Audio | #1824 | 1.393 | 2.667 |
| Visuals | #1857 | 1.741 | 3.333 |
| Overall | #1924 | 1.538 | 2.944 |
| Theme | #1931 | 1.567 | 3.000 |
| Innovation | #1933 | 1.393 | 2.667 |
| Gameplay | #1935 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It fits the theme because the player is literally risking being eaten by a monster just for a biscuit
What code and assets did you not make from scratch during the jam (if any)?
The only assets we didn't make from scratch are
The tileset, which is Dungeon Pix by Fals3 on Itch (fals3.itch.io/dungeon-pix) and the font, which is Death Machine by philtacular on Itch (philtacular.itch.io/death-machine-font)
How many people worked on the game?2
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Comments
I do agree with the previous comments, but I think it's kinda neat because it make it like a soft horror game. I legitimately got startled one time by the enemy. And the fact that they're so fast that you can only see them briefly before dying is also a bit spooky.
I also would have liked it to be zoomed out a bit more, it felt like the monster just appears on screen since you couldn't see it coming. Being able to see the monster coming or having some kind of indicator could have added some interesting suspense to the gameplay. I really liked the design of the monster!
Would have like to see more of the surrounding area to find my way a bit easier. Found myself playing through many time, very addictive, great job.