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Biscuit Bandit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1378 | 2.437 | 4.667 |
| Audio | #1721 | 1.567 | 3.000 |
| Overall | #1882 | 1.596 | 3.056 |
| Enjoyment | #1921 | 1.567 | 3.000 |
| Gameplay | #1935 | 1.393 | 2.667 |
| Visuals | #2024 | 1.393 | 2.667 |
| Innovation | #2036 | 1.219 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In my game, the theme,"Risk it for the biscuit," is incorporated through the objective being stealing a biscuit. As well, the player is able to adjust the difficulty to increase their score by taking on more risk, and must balance the risk of losing with getting a high score.
What code and assets did you not make from scratch during the jam (if any)?
Code was all made by myself. As for assets: two materials, the skeletal mesh, sound effects, and music were not made by me, but are all credited in the description of the game.
How many people worked on the game?1
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Comments
This was pretty fun to play! The gameplay is very intuitive which is nice. The security guards' knockback effect also apply when you jump on them, so I could use them as trampolines to traverse. Sometimes it gets you out of bounds though!