Pretty cool game, the only thing is my O2 was just constantly going down, and I couldn't find a way to fix it. It also might have been helpful to show the key binds for everything, as It took me a bit to realize how to pick things up.
Play game
System Failure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1448 | 1.985 | 3.200 |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Overall | #1895 | 1.571 | 2.533 |
| Innovation | #1897 | 1.488 | 2.400 |
| Theme | #1915 | 1.488 | 2.400 |
| Visuals | #2027 | 1.364 | 2.200 |
| Gameplay | #2040 | 1.240 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Things go wrong on the spaceship, when "nothing can go wrong".
What code and assets did you not make from scratch during the jam (if any)?
The astronaut drinking, ash baby when looking at the sun, skybox, and fonts (batman forever and Minecraft), all other assets were made from scratch.
How many people worked on the game?3


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