i was clicking and monitoring for my life haha eventually it got repetitive and there wasnt really an indicator to how i was doing overall just an individual level which you barely have time to interact with as you are rushing. Feel like overall tho its a solid start for a game that you can continue to build on without the time restriction of the game jam
Play game
The Meep State's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #998 | 2.717 | 4.000 |
| Audio | #1124 | 2.491 | 3.667 |
| Visuals | #1237 | 2.604 | 3.833 |
| Overall | #1339 | 2.340 | 3.444 |
| Theme | #1389 | 2.265 | 3.333 |
| Gameplay | #1460 | 2.038 | 3.000 |
| Enjoyment | #1636 | 1.925 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong: The game requires you to use your 9 displays to monitor and control upto 9 meeps. It starts off slow but as more Meeps join the game it can get out of hand.
The game plays on the fact that everything can go wrong when micro managing.
What code and assets did you not make from scratch during the jam (if any)?
- All assets were, apart from the song, was aqquired from Kenney.nl
How many people worked on the game?4






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