Congratulations for this game, you did a great job! Loved the assets ! Imho cat should move faster. I've picked up all ingredients then put in the cauldron, i was then expecting the witch to telle me something different or order me another brew but this did not happened.
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Nothing can go wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1448 | 1.985 | 3.200 |
| Visuals | #1475 | 2.233 | 3.600 |
| Overall | #1656 | 1.881 | 3.033 |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Theme | #1690 | 1.861 | 3.000 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Innovation | #1808 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing Can Go Wrong perfectly embodies the theme "Nothing Can Go Wrong" by emphasizing the importance of precision and careful execution in potion-making. Players must follow the witch's recipe meticulously to ensure that each ingredient is gathered and combined correctly. This creates a thrilling sense of urgency and encourages players to focus on their actions, making every decision critical to their success.
What code and assets did you not make from scratch during the jam (if any)?
https://pimen.itch.io/dark-spell-effect
https://bowpixel.itch.io/cat-50-animations
https://aamatniekss.itch.io/topdown-fantasy-forest
https://9e0.itch.io/witches-pack
https://glionox.itch.io/items16
https://arex-v.itch.io/damp-dungeons
How many people worked on the game?2






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