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Unnerving Drive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1521 | 1.887 | 2.571 |
| Visuals | #1580 | 2.097 | 2.857 |
| Overall | #1986 | 1.450 | 1.976 |
| Innovation | #2017 | 1.258 | 1.714 |
| Theme | #2023 | 1.363 | 1.857 |
| Enjoyment | #2032 | 1.258 | 1.714 |
| Gameplay | #2125 | 0.839 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Instead of nothing going wrong, something did (we won't spoil it).
What code and assets did you not make from scratch during the jam (if any)?
All of art assets and all of C# scripts besides LeanTween.
How many people worked on the game?2
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Comments
i really dont understand that much but freaking boat on the street? thats definitely something
i don't really get it. i just drove off to the side and nothing could get me and every thing fazed in and out
I just faze through random tanks and boats but it's a cool concept
Potentially because of html, but the game doesn't seem to work as intended