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Dutchman's Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #805 | 1.400 | 3.333 |
Game Design | #819 | 1.260 | 3.000 |
Fun | #851 | 0.980 | 2.333 |
Audio | #855 | 0.840 | 2.000 |
Overall | #855 | 1.097 | 2.611 |
Innovation | #855 | 0.980 | 2.333 |
Theme | #860 | 1.120 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core gameplay involves charging your ship's harpoon and latching onto obstacles to propel yourself away and deeper into the ocean
Did you write all the code and made all the assets from scratch?
Yes to the code, but not the assets
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Comments
Very cool game mechanics! Also, I love design of the ship itself. Also, want to have other objects with the same design style. Despite the interesting mechanics, it is little bit hard to achieve game goals.
I enjoyed the concept but I can't seem to get past the first obstacle °° The buoyancy seems too strong and the ship is propelled back at the beginning (also, I feel like the controls could work great with the mouse to have more precision)
Did you manage to collide the harpoon with the green box? It'll attach your ship to it, and you can rotate and propel yourself from there. Thank you for playing!
Yeah I could harpoon the green box but as soon as I stopped I would be sent flying up °°