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9 to Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #302 | 1.753 | 2.600 |
SOUNDS / MUSIC | #311 | 1.483 | 2.200 |
FUN | #314 | 1.618 | 2.400 |
USE OF THEME | #328 | 1.348 | 2.000 |
CONTROLS | #334 | 1.618 | 2.400 |
Overall | #339 | 1.551 | 2.300 |
ART / VISUALS | #366 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You buy upgrades/ abilities at the end of each boss fight.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Solid entry
I approve of the worker drone narrative!
We really like that you've put the time and effort into make both telegraphing and different phases for the boss! It really adds to the game!
For what we'd like to see improved - The bosses die a bit too quickly and are a little bit too easy to kill. It made us miss the second phase of the bosses the first time we played it. A little bit more time for the bosses to shine would be nice!
We also enjoyed the backgrounds - so nice and colorful!
Well done!