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A jam submission

Fatal Maze 0.2 by Cocell and GameRicksterView game page

Submitted by GameRickster (@GameRickster) — 1 hour, 20 minutes before the deadline
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Fatal Maze 0.2 by Cocell and GameRickster's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Bolt#24.5004.500
Aesthetic#53.5003.500
Overall#53.5003.500
Entertainment Value#62.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hardcore! I would have increased the light range so that we can see a little more of the environment. I feel this would speed up the gameplay and make it more engaging. Currently I find myself crawling through the map. The sound design of this game really stood out! I love how acceleration and deceleration had very different sounds! Seeing the light trails of your previous runs is a great feature too. I think the zoom in and out was unnecessary though. Overall, a few visual tweaks and a clearer goal and you will have an engaging title to show off!

  • Really like the trail being saved after death, and I like the intro camera movement. I found the backwards movement at start to be disorienting;I wasn't sure whether I should be moving backwards. It made me feel like I didn't have control. This is hard! Might be nice to back up the camera to plan your path better as a player. Jumping seems quite dangerous, maybe there could be a way to make it more enticing? Excellently organized graphs!

Please provide us with a side to side gif of your bolt graph and gameplay
https://media.discordapp.net/attachments/562723907732373554/567176974200471591/iWLNKKK3Um.gif?width=523&height=520

Please provide us with your twitter handle (If you want to be featured on twitter)
@gamerickster and @cocell

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