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POWERLESS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #113 | 4.138 | 4.138 |
| Originality | #158 | 3.759 | 3.759 |
| Fun | #255 | 3.138 | 3.138 |
| Theme | #275 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
POWERLESS represents power through experience and practice. The map is pitch black and full of hidden traps. Failure is guaranteed. But as the player explores (and fails) the map is gradually lit up. Making subsequent tries easier. Failure is encouraged.
This was my first Game Jam. And the first game I've ever made. I started learning to code two days before this Jam started. I was very nervous going in. But I learned while doing. And I failed many times along the way. This game is an homage to the attitude of embracing failure. Because failure is the greatest teacher.
Try
Fail
Try again
That is power.
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Comments
Very atmospheric! I like the character design, and it's really nice that your corpses leave lights, like bloodstained breadcrumbs.