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TELECO20XX's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation (graphics, audio) | #4 | 4.750 | 4.750 |
| Originality | #7 | 4.632 | 4.632 |
| Fun | #18 | 4.088 | 4.088 |
| Theme | #47 | 4.000 | 4.000 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
READ THESE BEFORE PLAYING PLEASE
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- WASD and ↑→↓← to move antenna on keyboard, NOT mouse
- Cutscenes are timed instead of input so pay close attention as soon as you open the window
- Keep all your monitors on and don't try to resize the window
- If you are streaming, the game won't capture everything properly unless you stream your entire monitor, because it uses a mechanic related to changing the window mode
The game will crash in between different sessions if you beat it, so you have to delete \User\AppData\Roaming\Godot\app_userdata\TELECO20XX each time if you want to see the ending again. Sorry!
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Help Teleco move on to the afterlife by guiding her through haunted hardware! She'll need you to change the settings to escape her lot in death.
This game is a 2nd-person perspective rhythm-based puzzle game that is meant to be completed start to finish in 10 or so minutes.
I had the idea to make a game about messing with monitor and audio settings, things like picture modes, mono/stereo, windowed/fullscreen, and wanted to make a game where settings diegetically altered the mechanics. Naturally, the trope of haunted media lends well to that. How might a ghost in a TV handle it if you changed the picture mode? Input/Output? Volume? There's a special surprise at the end too. Look forward to it!
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Comments
bravissimo
PS dont talk about my pfp :Þ