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Mode Swings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #417 | 2.157 | 2.750 |
Presentation (graphics, audio) | #426 | 1.961 | 2.500 |
Fun | #430 | 1.765 | 2.250 |
Theme | #464 | 1.373 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
It was intended to represent mode in the form of mood swings effecting different mechanics of the world, and in some cases revealing/hiding aspects of it and influencing your ability to solve puzzles and fight. However, vision was bigger than I managed to implement.
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Comments
Camera is a bit wonky. Otherwise solid. Especially with details like ragdolls in a jam game!
I like how the when you slash someone they flop around when they die. Was fun running around slashing them all.
The movement fells off, but the combat is very responsive. You can definitely take this further
Ran into the same problem with my submission lol. This game has a way bigger scope tho. These models and animations are very good for 3 weeks of work!