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A jam submission

z Agent ModeView game page

follow a baldy agent through different gamemodes
Submitted by kags — 1 hour, 48 seconds before the deadline

Play game

z Agent Mode's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4641.3731.750
Originality#4741.4711.875
Presentation (graphics, audio)#4751.3731.750
Fun#4841.0791.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
agent finding clothing mode (trends) via different game modes

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Comments

Submitted

It seems I need to find something. One thing to do for the first level is make it easy so the player can learn how the game works so they know what they need to do.

Submitted

The submitted game was stuck on a black screen so I played the non-submission link.

What I liked:

- The background music was excellent and created a good "spy" feeling. 

- The intro was cute

- The character picker for deciding your outfit is a nice concept


What I didn't like or think could be improved:

- the "alert" noise that played sometimes was very jarring and I'm not completely sure what caused it.

- the text was very hard to read, some of the characters were ambiguous.

- I can't tell if the game was designed for a small or full screen experience. I wasn't able to read much of the text on fullscreen, but aspects of the game were pushed offscreen in a smaller window.

- The intro took too long and I found myself checking the clock, I didn't want to skip past anything important, but I didn't want to wait for the text to scroll in either, I think it would be better to just display each chunk of text right away and have a 'next' button.

- I couldn't figure out what I was supposed to do when actually in the room. I ended up following what I thought was the "mode" and trying to stand on top of them, but then when the time ran out and it was shopping time I couldn't even remember what clothing to pick.

- As a product of some of the earlier points, I have no idea what kind of score I got or whether I was doing well or not. 


Somehow after shopping in the first round I ended up with a naked avatar even though I thought I had picked different clothes. Not what I was going for but I got a quick laugh from that as I went streaking through a crowd of bewildered onlookers.

Recommendation for the future: Get a working build of your game early on and check your changes from time to time to make sure you still have something that works. That way you won't get to the end of the jam when you want to submit and have to deal with debugging a broken build and having to do a late upload.

I couldn't get the game to load at all on the submission page. I did play the non-submission link and I enjoyed the music and the style, but I had quite a bit of difficulty with some of the gameplay and presentation. The text scroll at the beginning was a bit overwhelming and was made worse by the font choice being very difficult to read. I liked the idea of trying to find or blend in with a specific character, but there was no real feedback on what was happening during the moment-to-moment gameplay which made it very difficult to understand exactly what was happening or what you needed to do.  I think that there's potential in the concept but it needs a lot more hands-on testing by outside players to help develop the player communication/feedback. Still, there's some good art and atmosphere work here for such a short window, good job! 

Submitted

I had trouble getting the game to load properly, and unfortunately couldn't try it out. But good work getting something submitted on time!