I love the visuals and gameplay. I was invested and felt like I always had something to do, whether collecting resources, killing foxes or setting up towers.
I know yall probably didn't have enough time for this, but if you're looking to ship a game like this in an official release, smooth onboarding is a good thing to work on. I was overwhelmed by the amount of options presented to me through the UI and the map. Text-based directions are an easy way out, but SHOWING the player how to do something is always better.
One solution could be to highlight certain visuals at a time, like, for example, highlighting the "Hammer" button in red, pointing an arrow towards a chest, and greying/blurring out the other UI options like the gun or tower (and this could be done for all mechanics until the player has tried them all). This REALLY helps low-attention-spanned people like me get hooked on the game without feeling frustrated or lost at the beginning!
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