Really Really love it!! great works 👍👍
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DON'T TOUCH IT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Criterion 1 (Overall) - General impression of the game.? | #1 | 4.200 | 4.200 |
Criterion 3 (Mechanics) - Is the gameplay innovative and fun ? | #1 | 3.600 | 3.600 |
Criterion 4 (Theme) - Is the theme respected ? | #1 | 4.800 | 4.800 |
Overall | #1 | 4.067 | 4.067 |
Criterion 2 (Stability) - Is this a game of quality and feels complete? | #2 | 3.800 | 3.800 |
Criterion 5 (Visuals) - Do the visuals have a consistent art direction? | #3 | 3.800 | 3.800 |
Criterion 6 (Audio) - Does the game have good music and sound effects ? | #4 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is hilarious. I don't know how to fully express how much I enjoy what you have done here.
- Fantastic idea, love how "troll-y" it is. Would love to see a bunch more "events" happen, and many temptations to press the button. Need to add an animated hand, a la Surgeon Sim
- Hilarious! I loved the interpretation of the theme. Not only is your responsibility huge, but you also have to resist your own temptation to touch the button. I also like that there a lot of random and new consequences that occur if you press the button. I wish there was a bit more happening in the game to increase the urgency to protect the button. I feel like not enough was happening, but i understand that due to the scope, you might not have had enough time to do so. Great understanding of scope for the game jam and great job on your game!
- This game made me laugh out loud more than once. But then again, it does seem like it's a punchline delivery machine. I think you have all the ingredients of a not just a successful meme game, but something that can be more deep and complex- I'm reminded of the old VR game 'don't move'. I love this a lot, I just wish you could focus more on warnings / teaching interactions so that the game feels fair and less punishing, and actually lets you play with the ridiculousness of the premise.
- This game does an excellent job of building atmosphere, both with audio, lighting, and pacing. Having random events helps build tension on repeated playthroughs. I would consider this a complete game loop. This is a very strong interpretation of the theme. Having worked with buttons, I completely empathize with this. In regards to gameplay, next steps will be to have more 'preventative' button pressing measures.
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