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Odysslime's itch.io pageTeam members and primary roles
Eyan Martucci - Team Leader and Programmer
Eyan is a sophomore pursuing a degree in Computer Science and a Computer Gaming certificate at Arizona State University. His field of contribution includes organizing documentation and creating weekly tasks/schedules. He is also responsible for programming the King slime, slime movement AI, and UI.
Von Caparas - Programmer and Sound
Von is a freshman pursuing a degree in both Computer Science and Creative Writing whilst also completing a Computer Gaming certificate for ASU. His main contributions will be towards programming specialized slime functionality. His secondary contributions will include electrical devices for the Spark Slime and sound.
Josue Bracamontes - Game and Production Artist
Josue is a sophomore pursuing a degree in Animation and a Computer Gaming certificate at Arizona State University. His main contribution will be towards the creation of the models for the slimes and creating concept art for the slimes. He is also responsible for animating and rigging the slimes to give them life in the game. He will also be involved in using 2D art to create UI sprites and cutscenes for story purposes.
Jayce Cochell - Level Designer and Writer
Jayce is a sophomore pursuing a degree in Linguistics with minors in Spanish and Japanese, as well as the Computer Gaming certificate at Arizona State University. Their roles include level and puzzle design as well as writing. They are responsible for Coven Island, Engineer Island, and most of Ooze Island.
Layton Borunda - Level Designer
Layton is a freshman pursuing Computer Science with a focus on Game Design and Software Engineering. His role focuses on level designing which includes puzzle design and creating a rewarding environment for the player. He is responsible for Inferno Island, Frostbite Island, and the Inferno sector of Ooze Island.
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