First of all, I love the goofy yet uniquely charming premise and thumbnail of this game.
From my understanding I'll feed the lizard man a chicken and a cow, by throwing them into his hole as well as a cat which gets launched from a cat-a-pult? And I assume as a reward the lizard man will come out and play a song on that big wooden instrument from the thumbnail. That's a pretty whacky and entertaining concept! I think having a character (maybe the lizard man himself) stating this in the game would have been a bit easier than mentioning it on the game's page, people who haven't read the description thoroughly might not understand what the goal of the game is.
The assets you chose are very cute and fit the vibe that the premise has.
As for the actual gameplay... I don't really get it. I can run around and sprint, jump and interact with everything just fine, the controls are really intuitive. But I can't find the lizard man nor the hole, and while I figured out that I can distract the farmer by shooting the water tank, it doesn't give me enough time to figure out how I'm supposed to "get" the farm animals while she is away.
Same thing with the cat, I ring the bell and run over to where the cat appears to be landing, but either I'm too slow or I'm doing something wrong because I can't figure out how to "catch" it.
I think your game has potential but one thing to keep in mind when you're playtesting is that the player is doing all of this for the first time and won't necessarily understand everything without a tutorial. I'd love to give it another try though if there's something that I needed to do but missed!
Still, I had a lot of fun enjoying the cute animations, running around and exploring, as well as playing around with the game's physics and making the cow fall over lol :D
Comments
First of all, I love the goofy yet uniquely charming premise and thumbnail of this game.
From my understanding I'll feed the lizard man a chicken and a cow, by throwing them into his hole as well as a cat which gets launched from a cat-a-pult? And I assume as a reward the lizard man will come out and play a song on that big wooden instrument from the thumbnail. That's a pretty whacky and entertaining concept! I think having a character (maybe the lizard man himself) stating this in the game would have been a bit easier than mentioning it on the game's page, people who haven't read the description thoroughly might not understand what the goal of the game is.
The assets you chose are very cute and fit the vibe that the premise has.
As for the actual gameplay... I don't really get it. I can run around and sprint, jump and interact with everything just fine, the controls are really intuitive. But I can't find the lizard man nor the hole, and while I figured out that I can distract the farmer by shooting the water tank, it doesn't give me enough time to figure out how I'm supposed to "get" the farm animals while she is away.
Same thing with the cat, I ring the bell and run over to where the cat appears to be landing, but either I'm too slow or I'm doing something wrong because I can't figure out how to "catch" it.
I think your game has potential but one thing to keep in mind when you're playtesting is that the player is doing all of this for the first time and won't necessarily understand everything without a tutorial. I'd love to give it another try though if there's something that I needed to do but missed!
Still, I had a lot of fun enjoying the cute animations, running around and exploring, as well as playing around with the game's physics and making the cow fall over lol :D