There's a lot here and for what I assume is an early prototype. Some of the stuff here is pretty cool, like the day/night cycle and weather. Are the plants automatically watered when it rains? If so nice attention to detail.
That being said, there are a ton of problems, here are some notes I took while playing:
Why can I use the Z key for confirming dialogue but not in game?
Why can I use SPACE for interacting in game but can't use it for dialogue?
Going to be completely honest, the control setup here is not intuitive at all.
Please add tool tips. The huge info dump at the beginning makes it hard to remember everything. Maybe also a help menu outside the tutorial?
Bug? Going into the room with grey tiled flooring and exiting causes the tutorial to repeat again even after finishing the tutorial.
Can't get fishing minigame to work? Not sure what I'm doing wrong.
Collision of wooden bridge is weird. Easy to get stuck.
Please Sprite sort/Add collision to screen walls.
Anyway what's already there in the proof of concept is good, but this game needs a ton of quality of life additions as it stands.
Thanks for the feedback! As a side note, the plant do get automatically watered when it rains.
Some other folks that have played the demo have said that the Z and Space key being different is a little weird, so I think i'll make them interchangeable as interact keys. The current build is a little scuffed, but this'll all be fixed in actual production.
Comments
DD53 feedback videos:
Demo Day 53 videos of games starting with letters from A – J:
https://mega.nz/folder/DdVwTYAK#ZsxVSpsd5L2yvgaqtcvBsA
Demo Day 53 videos of games starting with letters from K – Z:
https://mega.nz/folder/zBIi2A5T#DE3_eooG3HE-K3XTmpnR0g
I hope the video is going to be useful to you. Also welcome back.
There's a lot here and for what I assume is an early prototype. Some of the stuff here is pretty cool, like the day/night cycle and weather. Are the plants automatically watered when it rains? If so nice attention to detail.
That being said, there are a ton of problems, here are some notes I took while playing:
Anyway what's already there in the proof of concept is good, but this game needs a ton of quality of life additions as it stands.
Thanks for the feedback! As a side note, the plant do get automatically watered when it rains.
Some other folks that have played the demo have said that the Z and Space key being different is a little weird, so I think i'll make them interchangeable as interact keys. The current build is a little scuffed, but this'll all be fixed in actual production.