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A jam entry

2D Dogfighting DemoView game page »

A 2D game about dogfighting
Submitted by Kirk Wald with 1 day, 23 hours before the deadline

Comments

zeroquest · 150 days ago

- You really need to add the visual/sounds for taking/receiving damage... I know it's just a demo, but adding just placeholders for either of those would improve the game 10x!

- In the bombing mission I'm not sure what sort of strategy you need to use to not die (since you can't exactly dodge right)

- I didn't realise you needed to get the circle indicator over an enemy (turning them pink momentarily) to make your missiles home in (at least I think that's what it does)... it'd be good if you mentioned this somewhere (unless i missed it sorry)

- The actual flying mechanics seem solid and work pretty well

- I think I'd reduce the # of missiles it takes to destroy a ship and if possible make it more difficult to get behind an enemy, so it feels less like missile-sponge-gameplay and more like those scenes in movies where they get behind a ship and one-shot them

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