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A jam submission

Codename: HermesView game page

Power Grid Management Tower defense
Submitted by Axe (@Midnaut) — 19 hours, 30 minutes before the deadline

Play Experience

Codename: Hermes's page

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  • The turret placement seems really exact, the first time I played I made two placements that were a little off the right path (but still got some hits in), and that snowballed into defeat.
  • Nice job binding R to reset that's good for early demos like this.
  • Time to first enemy seems a little long since you can't make any choices before they show up
  • Feels like the game could be 20-50% faster?
  • It's hard as fuck, by the time you see which direction the next wave is coming from, you don't have time to place cannons that will be charged by the time they reach you. Maybe add a next wave direction indicator?
  • I never really got to the point where I cared about the power grid, just followed the heuristic "place things close to the center". Consider letting the player also place the grid tiles so they can choose their power layout?
  • Seriously, make the game faster, I kept alt tabbing away bc it was so slow.
  • Health indicator on enemies.