Muddy movement, couldn't throw kets into things abusively. Needs more per-ket art so you don't have to hunt to find the breeder you want. The food model going down was a nice touch. Ket cannon had a good sound. Some brutal ai/collision issues in the water bowl at the end of the video
Well messed around a bit, and for what it was, it was alright. I didn't really figure out a way to mess with a cats stats other than leave them alone and there were way too many cats at any one time to keep track of which ones were breedable and which you were better off selling - but yeah those are just minute balancing concerns for the future. Mechanically, in all its goofy physics glory, it's alright. No troubles and no real glitches either, good work.
This is beyond minor, but I'd appreciate the rain ambience reaching beyond two centimeters from the door. Always liked the rain.
Comments
Muddy movement, couldn't throw kets into things abusively. Needs more per-ket art so you don't have to hunt to find the breeder you want. The food model going down was a nice touch. Ket cannon had a good sound. Some brutal ai/collision issues in the water bowl at the end of the video
Holy hell I'm dying. I didn't think it would happen with one but then two. Thanks a lot for the video and I'll fix that movement.
Well messed around a bit, and for what it was, it was alright. I didn't really figure out a way to mess with a cats stats other than leave them alone and there were way too many cats at any one time to keep track of which ones were breedable and which you were better off selling - but yeah those are just minute balancing concerns for the future. Mechanically, in all its goofy physics glory, it's alright. No troubles and no real glitches either, good work.
This is beyond minor, but I'd appreciate the rain ambience reaching beyond two centimeters from the door. Always liked the rain.
And I thought the rain could be heard from anywhere. Thanks for the feedback, very appreciated.