14 mins video, no commentary
UI feels great, however the introduction puzzle seemed like trial and error. The different execution order/rhythm was confusing. After completing a level, what is the point of the intermediate thing before the next level? Just like a cutscene? Lastly I thought the up/down vs left/right controls were really comfy, however the movement options available to pick I'd rather see in a fixed position, so i always knew where to go to get the movement I wanted. But then again maybe random-ish is good because it makes you reconsider your options. Great game :)
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