Upload a game
🤑 Indie game store
🙌 Free games
😂 Fun games
😨 Horror games
👷 Game development
AGDG DEMO DAY 11
A jam entry
View game page »
Poorly named deckbuilding roguelike
with 1 day, 9 hours before the deadline
Visit card tactix's game page
Leave a comment
Log in with your itch.io account
to leave a comment.
255 days ago
I played for a good 15 minutes or so.
Graphics range from passable to good. The skeleton sprite is legit good, everything else is alright.
Reminds me of early 2000s pixel art. You have a good grasp on color schemes.
Having to destroy a card every time I shuffle feels bad. I understand the need for card destruction in a deckbuilder, but there are some other ways to include it:
1. a cost to use some cards
2. an effect of taking damage
3. as part of the card buying process.
As an effect of the shuffle, it feels arbitrary. As a cost, it's a fair trade. As an effect of damage, it's another negative effect for an action you want to avoid.
Remember too, that in deckbuilders like Dominion or Ascension, a huge deck full of bad cards is worse than a smaller more streamlined deck.
Overall, the graphics and sound feel crisp. You didn't overload this with screenshake and juice, which I appreciate.
Copyright © 2017 itch corp
Terms of Service