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AGDG DEMO DAY 11
A jam entry
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Poorly named deckbuilding roguelike
with 1 day, 9 hours before the deadline
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2 years ago
I played for a good 15 minutes or so.
Graphics range from passable to good. The skeleton sprite is legit good, everything else is alright.
Reminds me of early 2000s pixel art. You have a good grasp on color schemes.
Having to destroy a card every time I shuffle feels bad. I understand the need for card destruction in a deckbuilder, but there are some other ways to include it:
1. a cost to use some cards
2. an effect of taking damage
3. as part of the card buying process.
As an effect of the shuffle, it feels arbitrary. As a cost, it's a fair trade. As an effect of damage, it's another negative effect for an action you want to avoid.
Remember too, that in deckbuilders like Dominion or Ascension, a huge deck full of bad cards is worse than a smaller more streamlined deck.
Overall, the graphics and sound feel crisp. You didn't overload this with screenshake and juice, which I appreciate.
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