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Reel It In(by me and science_kit)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 2.887 | 5.000 |
Theme | #7 | 2.309 | 4.000 |
Game Design | #7 | 2.887 | 5.000 |
Music and Sound Effects | #7 | 2.309 | 4.000 |
Fun | #8 | 2.309 | 4.000 |
Overall | #8 | 2.540 | 4.400 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme justification
You can only move away and toward a machine. You are forced to come up with creative ways to reach the end of each level. Thus fulfilling the topic.
Did you have a good experience, or any fun story to share?
When making this game we wanted to make the chain have rope physics. This ended up being too hard to implement for a few days, as integration and dynamic sprite generation was a hell of a problem. Some funny moments were when the rope casually decided to become a ball or spread out for no reason. when we moved it. The best part for me was when we met up to get started on the game and just raged at Unity because we couldn't share a project to work on together, so we had to figure out another way to send each other the elements we worked on. Overall, I enjoyed working with Philip c:
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Comments
An impressive, creative game! Good job, guys. I am surprised you managed to make so much content in the time period as well as making the game pretty fun to play. I relate particularly much to the story about making Unity work collaboratively. Overall a really strong contender for the jam!