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To the earth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Twist | #14 | 2.357 | 3.333 |
Theme | #16 | 2.121 | 3.000 |
Music/SFX | #16 | 0.943 | 1.333 |
Art | #16 | 2.357 | 3.333 |
Overall | #17 | 1.791 | 2.533 |
Fun/Design | #18 | 1.179 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Age Range
13+
Copyright
no
Notes to Players
Failed submission
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Comments
I know you said your submission is "failed", but honestly it still looks pretty sick. I know from trying (and failing) that procedural generation is a bit of a pain to make. Despite this, you not only got it working, you got it looking good, and also running really well (my PC was running at more than 1000 fps). With how the game looks currently, and the idea you described in your store page, honestly I think the game has the potential to be awesome if you ever decide to finish it.
Thank you, maybe I'll try to finish this game later, I've just had complications with how to make collisions (I used raylib) so this is why I'm stuck in this no gameplay demo state.
so i have come to the conclusion that EVERYONE who makes art ends up hating their art lol. so far i have seen so many of the participants (myself included) hating on their game. i almost didnt want to submit my teams game cause by the end i hated it. i might be misunderstanding what failed submission means though
That maybe true, but my problem that game has no gameplay, this is why it's failed. Or else I just bad at English and can't express myself properly (not native)