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Grand Stratospheric's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 2.817 | 2.923 |
Graphics | #5 | 3.187 | 3.308 |
Mood | #5 | 2.743 | 2.846 |
Overall | #6 | 2.841 | 2.949 |
Fun | #7 | 2.372 | 2.462 |
Innovation | #8 | 2.668 | 2.769 |
Theme | #8 | 3.261 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Heh confusing games is my forte. I ought to work on that.
Also absolutely agree on the pressure. I noticed that right off the bat too, and intended there to be a mechanic where the islands start falling apart. It's actually half-implemented. But you know how it is...
Use theme TD - is cheating =P
But control really broke my brain. Maybe add a information on control and resources in the game.
This was confusing as there's seemingly no info on how it's played, but I eventually figured out what it was asking of me.
I really enjoyed it! The management aspect of it was stressful and fun, right from the beginning where you gotta pick a good starting spot, to the end where you're really managing fuel. Expanding to get more resources requiring a lot more fuel felt almost perfect as a back-and-forth. Super cool dude!
My main complaint/suggestion is that there was no real time pressure at all, once you had one or two good fuel lines and one gold line you could just sit and do nothing and be totally okay until you won. Any sort of time-pressure to keep you on your toes when expanding while seeking/prioritizing fuel to reach the goal more quickly would make this feel a lot more complete and engaging as a small management game I think. Because what's there is already pretty good. Interface was also a little clunky for such a hectic game.
Really liked it, nice job!