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Dungeon Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #82 | 2.828 | 4.000 |
Polish | #125 | 1.414 | 2.000 |
Overall | #125 | 1.886 | 2.667 |
Innovation | #128 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Meta-Progression
No
Roguelike Elements
I made bossfights, different types of dungeons and different enemies. Regarding to procedural content generation, each run of the game is different since dungeons are randomly distributed every run.
Screenshots
Yes
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Comments
A decent binding of Isaac reimplementation. The presence of music, kickass though it is, makes the absence of sound effects that much more noticeable, and it'd be nice if it looped properly. Pairing difficulty to bullet-sponginess has never really been a good take, especially when you can't increase your damage. Other than that, it looks pretty, maybe a little polish on the icons and it's good for graphics.
You're right about the lack of sound effects, I only had time to add the music, but I'd love to add new sound effects to the game. I also agree that the enemies could be improved, and I'm planning to add new mechanics for them in the future.
Really appreciate your comments, it helps me keep improving!