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Rogue Soldier (Jam Build)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #80 | 2.500 | 2.500 |
Completeness | #106 | 2.500 | 2.500 |
Innovation | #129 | 2.000 | 2.000 |
Overall | #133 | 2.167 | 2.167 |
Scope | #140 | 2.000 | 2.000 |
Aesthetics | #154 | 2.000 | 2.000 |
Roguelikeness | #156 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is not a game. The is very early prototype. That looks, to be fair, quite bad and plays bad. There is nothing new here. There is barely anything, definitely not enough to be called a solid 7drl. And it's not related to roguelikes at all. At least in it's current state.
- There are a lot of bugs, although none makes the game unplayable. The game over screen can’t be reset, and there is no victory screen. The game plays (almost exactly) like a bare bones version of Contra with a little Shinobi mixed in. The UI is a mix of basic shapes and hand drawn Contra sprites. Most of the art doesn’t appear to be strictly representational, but the Contra sprites are charming! The proc gen platforms don’t add much, but the game is pretty fun.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Rougelite
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