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A jam submission

Runner GunnerView game page

Mobile Turn-Based Tactics for 7DRL 2020
Submitted by savagehill (@pkenneydev) — 8 hours, 14 minutes before the deadline
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Runner Gunner's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.5003.500
Scope#213.0003.000
Completeness#233.5003.500
Overall#593.0833.083
Aesthetics#643.0003.000
Roguelikeness#723.0003.000
Innovation#882.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a fun, simple game. The 4 sequential levels don't seem to get much harder after the second one. I really like the display of each enemies HP and whether or not they will fire next turn. I could never exactly predict when the explosive enemies would detonate themselves if not destroyed. I like the tactics of making enemies shoot each other. Good job!
  • The game runs fine, doesn't crash, but unfortunately there is major glitch related to rockets which ruins the experience. Visually the graphics does the job, but nothing too fancy. It's probably worth to win it once, but replayability is non-existent. There is no score, no different builds. There were attempt to make turn based side scrolling shooter as roguelike before, and some were more successful, so nothing new here. From a 7drl with mechanics this simple I would expect a bit more content, so it's on a lower side of ok. It could be called true roguelike it there were more meaningful decisions and more options. As it is it's more of a tactical puzzle.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes, or tries to be

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