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A jam submission

Rogues Among the StarsView game page

A traditional text roguelike for 7DRL 2020
Submitted by Morph's Deathray — 8 hours, 28 minutes before the deadline
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Rogues Among the Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#403.5003.500
Aesthetics#643.0003.000
Fun#802.5002.500
Innovation#882.5002.500
Scope#882.5002.500
Overall#952.7502.750
Completeness#1062.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This one is very much a roguelike, and while it doesn't do anything hugely groundbreaking, it does have one or two little touches which make it worth a visit. The first thing to say is that I like the idea. While it's functionally a short dungeon with the player descending through the floors, the premise that you're teleporting between spacecraft in search of a key component is a nice touch of flavour which works pretty well. The aesthetic does a good job of capturing the spacecraft theme, though most of the features do nothing - trying to interact with anything usually gives a 'nothing happens' type of message, though it's nice that they're geared towards the specific feature in question - you get a different message with a table than you do with a bookcase, for example. The fact that most of the features don't do anything almost conceals one of the game's best features - the fact that to heal, you have to put gold into an alchemical alembic. If you've checked out some of the other non-useful bits of furniture, you could be forgiven for ignoring the alembics, but they're important to survival. Making this a bit clearer might have been nice, but it's not a huge issue, and I do enjoy having something a bit more interesting for healing than just chugging a potion. Mechanically, this was the highlight for me. The game is very short and very easy, but I think that's forgivable. Many 7DRLs try to do too much and suffer for it. Rogues Among the Stars makes the right call, in focusing on doing something small pretty well. Between the novel themeing and the fact that it mostly plays fairly smoothly, RATS is one which, while it won't sustain more than a couple of plays, is worth a visit. Good aesthetic and pleasant enough gameplay with a couple of neat elements. Nice work, and a solid entry.
  • The game looks intriguing, but unfortunately is in the state of very incomplete prototype. Teleporter to the next level can be missing. The game is impossible to play in windowed mode, elements of UI are overlaping, text is unreadable. But item drop switchews you from fullscreen to windowed. Looks like there are a lot of ideads, but none were actually implemented. Technically, when complete, it could be, probably, called a true roguelike. But in the current state it's hard to say what it could become.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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