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2035 - Creta's Point of No Return's itch.io pageJudge feedback
Judge feedback is anonymous and shown in a random order.
- Good start! It was kind of hard to figure out where I could move though; it would sometimes take a few attempts to move onto a square, and I couldn't figure out why.
- The game needs better instruction, even if written in the description on Itch. I had hard time trying to understand the blocking tiles which seemed to be not marked in any way, like invisible walls. Also I thought the holes play some role, but I didn't discover any effects, so it was probably just another type of a tile.Also the game seemed too easy for during first twenty levels and after them I didn't have much motivation to play further with carefulness.Pleasant music was a nice addition to the gameplay.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
rougelite
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