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A jam submission

Emmanuel de Rouge and the Amulet of QuetzalcoatlView game page

A roguelike with Battle Royale elements about a professor who discovered a forgotten Aztec temple.
Submitted by Zoltan Kosina — 13 hours, 24 minutes before the deadline
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Emmanuel de Rouge and the Amulet of Quetzalcoatl's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Scope#63.5003.500
Fun#103.5003.500
Overall#123.5003.500
Aesthetics#223.5003.500
Completeness#233.5003.500
Innovation#303.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Lots of good things about this game: -Thematic music -Cute art -Alternative ASCII mode -Interesting concepts, like opponents with the same goal, and the final puzzle Some downsides: -The opponents don't seem very smart. Can they ever win if I just hang outside the temple? I feel like I never saw or cared about them after level 2 or so. -The stairs often generated too close to each other, letting me skip some levels almost entirely -I assume numpad allows diagonal movement, but people without a numpad have to resort to clicking with mouse And some glitches: -Sometimes, when I enter a new level, my character starts moving on its own - I never figured out if I was accidentally pressing the touchpad, or there was some input queued, or what. -Perhaps due to the previous issue, sometimes I'd just enter the level and find myself dead immediately. -Are shots supposed to have an echo, or it's a bug that they trigger the sound twice? If it's meant to be an echo, I felt like sometimes it felt off. I gave 3 in completness due to the glitches, and 3 for innovation since there are interesting elements, but mostly the game is rather straightforward. The rest should be self-explanatory :)
  • A traditional RL experience at core, with a fresh theme and a clever addition. As the player delves the dungeon, they encounter rival adventurers. These rivals aren't much in the way of actual competition, but they add a lot to the atmosphere. The usual RL tactical options are in effect, with the exception of the boss fight, which features a slight twist. The memorable aspect of the game though, is the theme. Basic, but well executed art and music set the mood, which is further built on with genre specific weapons and monsters.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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